Observer - Soundtrack

Observer - Soundtrack

Released: 14/09/2018

Game Informations

Base Game

>observer_

Developer

Bloober Team SA

Description

1. The Year is 2084 (1:57)
2. The City View (1:04)
3. You Are Not in Control (feat. Księżyc) (3:10)
4. I Am What They Fear (1:22)
5. Lockdown (1:43)
6. Altered Brain (2:29)
7. The Church (feat. Księżyc) (1:45)
8. Mirror Me - Mother Queen (7:30)
9. Wolfman (feat. Księżyc) (3:50)
10. Into Your Dreams (feat. Księżyc) (2:00)
11. Whatever It Takes (4:15)
12. End Titles (3:59)
13. Mirror Me - Observer Who (Bonus Track) (5:12)
14. Chill Monk (Bonus Track) (4:16)
Game overview

Price

$4.99

Followers

No data

Reviews

No data

Metacritic

No data

Copies sold

No data

Revenue

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Twitch

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SteamView on SteamOfficial Website

Reviews History

What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.

Observer - Soundtrack - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: >observer_

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"