This War of Mine: The Little Ones

This War of Mine: The Little Ones

Released: 01/06/2016

Game Informations

Developer

11 bit studios

Publisher

11 bit studios

Description

This War of Mine: The Little Ones DLC
10% from each purchase goes to War Child, a charity helping children in conflict-affected areas




This War of Mine: The Little Ones explores the hardships of wartime survival as seen from an entirely new perspective―that of a child. This DLC puts you in charge of a group of adults and children stuck in a besieged city, struggling with basic necessities. TWoM: The Little Ones focuses not only on the reality of enduring war, but also on how even in times of conflict, kids are still kids: they laugh, cry, play, and see the world differently. In addition to thinking about survival, you'll have to summon your inner child to understand how to protect the little ones. Their youth, and their future, are in your hands.



A word from the developers: "From our perspective, adding children to the experience was the most important move to complete the big picture. But it required utmost respect for victims of war, so understandably, we wanted to present the topic without any gratuitous gore. In fact, our goal was to show how little ones perceive the reality of an armed conflict."

Features:

  • Protect innocent children
  • Craft toys, play with kids, and be the caretaker they need
  • Meet new adult civilians in scenarios with children
  • Support the War Child charity simply by purchasing the DLC
Game overview

Price

$4.99

Followers

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Reviews

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Metacritic

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Copies sold

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Revenue

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Reviews History

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This War of Mine: The Little Ones - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: This War of Mine

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"