Painkiller Hell & Damnation: Satan Claus DLC

Painkiller Hell & Damnation: Satan Claus DLC

Released: 17/01/2013

Game Informations

Developer

The Farm 51

Publisher

Prime Matter

Description

Satan Claus is coming to town (or “Trainstation”, rather) in the brand-new (and free) Anti-Christmas DLC for Painkiller Hell & Damnation.



It all takes place in the reworked map “Trainstation” where you can enjoy that Anti Christmas spirit in all its gory glory. Remodelled enemies, new sounds, new music (“Jingle Bells” on steroids, if you get our drift), some environment changes, and an altered path to stake through will make you ask for more.


We upped the challenge of destruction for you to progress through: besides the usual disposal of anything that moves, you also have to destroy all of Satan Claus’ presents to get to the fat old bastard’s chamber and steal his hat in Single-Player and Co-Op. Achievement “Satan Claus” included…
Game overview

Price

Free

Followers

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Reviews

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Metacritic

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Copies sold

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Twitch

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Reviews History

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Painkiller Hell & Damnation: Satan Claus DLC - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: Painkiller Hell & Damnation

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"