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- Project CARS - Renault Sport Car Pack

Project CARS - Renault Sport Car Pack
Released: 21/12/2015
Base Game
Project CARSDeveloper
Slightly Mad Studios
Publisher
Slightly Mad Studios, BANDAI NAMCO Entertainment, Electronic Arts
Description
• 2015 Renault Sport R.S. 01
A purebred racer down to the core, the R.S. 01 is Renault Sport Technology's newest creation for on-track competition.
• 2015 Formula Renault 3.5
The Formula Renault 3.5 Series is a major step on the career ladder of drivers aiming to make it to the highest echelons of open wheel racing.
• 2014 Renault Mégane R.S. 275 Trophy-R
The Mégane R.S. 275 Trophy-R continues Renault’s tradition of class-leading hot hatches, creating a racy track special that proves a lot of racing spirit can hide in hatchback form.
• 2009 Renault Mégane Trophy V6
Built by Renault Sport Technologies, the Megane Trophy V6 was used in Renault’s long-running Eurocup Megane Trophy racing series all across Europe.
• 1978 Renault Alpine A442B
The 442B is one of Renault’s most successful race cars ever built, helping the French company to its only overall victory at the legendary 24 Heures du Mans.
Price
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Reviews History
What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.
Player Statistics
What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.
Showing player statistics for the base game: Project CARS
Search Interest
What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"
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