Command & Conquer™ 4 Tiberian Twilight

Command & Conquer™ 4 Tiberian Twilight

Released: 16/03/2010

Game Informations

Developer

EA Los Angeles

Publisher

Electronic Arts

Description

Steam Workshop

Steam workshop support for User Maps


About the Game

It is the year 2062 and humanity is at the brink of extinction. Tiberium, the mysterious, alien crystalline structure that has infested Earth for decades and served as the primary reason for years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, is close to rendering the planet uninhabitable. Mankind is on the verge of extinction when Kane, Nod’s prophetic leader, emerges from seclusion to deliver GDI the message that he has developed a system that could control Tiberium and harness its power.

  • The Spoils of War - The more enemies you destroy, the more experience points you earn for upgrading your faction and unlocking powerful new weapons.

  • Choose Your Class - Command more units than in any other Command & Conquer game! Choose the Offense, Defense, or Support class, each with its own specialized units and powers to match your style of play.

  • Always on the Move - Introducing the Crawler, your all-in-one mobile base. Pack up and redeploy across the battlefield for a new layer of strategic depth.
Game overview

Price

No data

Followers

6,048

Updated 07/12/2025 03:40

Reviews

No data

Metacritic

64

Copies sold

375.9K

Revenue

$0

Twitch

No data

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Reviews History

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Command & Conquer™ 4 Tiberian Twilight - Reviews History
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Followers History

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Command & Conquer™ 4 Tiberian Twilight - Followers History
Track follower growth over time

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"